Artist Statement

My work operates at the intersection of various disciplines, including art, design, computer science, and engineering, among others. From these sources, I create prints, drawings and digital objects that use techniques and tools that these disciplines yield. I aim to confront the viewer with experiences that reference historical visual culture, ex/sub/urban development, class, and globalization using the languages of computation, cellular behavior, repetition and the banal to illicit a response from the viewer that asks them to contemplate their place in society at various levels.

A large component of my process involves building digital models and creating procedural artwork based partly on bio-mathematical algorithms. Increasingly, I am also addressing the biological and mathematical processes and designs have always been implicit in the conceptualization, formulation and realization of environmental and cultural projects. To some degree, aesthetics, style, and periodization seem to spring from, and be defined by, these systems. In my work, I leave it to the process to determine the aesthetics and style of whatever manifestation the work takes.

My recent work involves the intersection of image-making, computation, and interactive digital art. I’m investigating the impact of political / economic power on landscapes by examining the patterns and structure of planned communities on the one hand, and the seemingly discursive growth of communities on the other. I grew up in Detroit and the coal mining area of the Upper Ohio Valley, and have always been fascinated by the codependency of industry and residency in the American Rustbelt and the relics that it produces. By using real-time motion works, computer programming, and the more ‘analog’ disciplines, I explore the emergence and destruction of digital company towns, power plants, housing patterns, and the profusion of detritus that accompanies these projects.